SVN : Pcsx2 : r5253

Pcsx2 is an opensource Playstation 2 emulator for Windows and Linux. It is probably the best playstation2 emulator out there, and can run most of the commercial games. Now it has released a 1.0 version after lots of years of great work and development.
r5253 Changelog:
* update es_ES/ko_KR
* fuzz id_ID/pcsx2_Iconized.po which is wrongly translated
On previous commits:
* Fix context code for the common shader and set the indices for the uniform... (will fix most of GLSL-related black screen issue)
* some memory improvements were not merged from zzogl-dev branch

VU Interpreter: Implement branch in branch delay slot handling, fixing hot wheels when using VU Interpreter. Might be buggy, but better than without it ;p

Path3 Masking Fix: GGIF MFIFO didn't set the GIF state, also added the path 3 stalling stuff to there too.

Path 3 games speed up. Stopping VIF looping when waiting for Path 3 to finish (can sometimes loop over 1000 times)

Examples of speed ups:

Outrun 2006

before 43.4 - 45.7
after 44.7 - 47.33

Grand Theft Auto: San Andreas
before 63 - 66.9
after 66 - 69.5

Need for Speed Most Wanted

before 33.0 - 33.3
after 33.22 - 33.57

Burnout 2

before 46.5 - 48.3
after 53.2 - 55.5

Path3: Stopped Path3 looping when MskPath3 is enabled, reduces the amount the recompiler has to exit, yeilding a small speed boost (but it is really small!)

GSdx: CRC hacks: Few CRCs from comments at r5214

GSdx: Correct a small resource issue for merging.

copyright: remove the special copyright note. Only impact trivial code (enum and register definition)

Found one more progressive scan flag and fixed a typo in the GSdx hacks.

zzogl glsl: optimize state change. With luck it would be less slower. At least GL trace is much smaller (Gow menu go down from 4600 to 3000!)
Download: SVN : Pcsx2 : r5253
Source: This


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