Pcsx2 is an opensource Playstation 2 emulator for Windows and Linux. It is probably the best playstation2 emulator out there, and can run most of the commercial games. Now it has released a 1.0 version after lots of years of great work and development.
Path3: Stopped Path3 looping when MskPath3 is enabled, reduces the amount the recompiler has to exit, yeilding a small speed boost (but it is really small!)
On previous commits:
GSdx: CRC hacks: Few CRCs from comments at r5214
GSdx: Correct a small resource issue for merging.
copyright: remove the special copyright note. Only impact trivial code (enum and register definition)
Found one more progressive scan flag and fixed a typo in the GSdx hacks.
zzogl glsl: optimize state change. With luck it would be less slower. At least GL trace is much smaller (Gow menu go down from 4600 to 3000!)
zzogl: fix compilation failure because of a wrongly refreshed patch
i18n: revert es_ES of previous commit (files were empty)
* new language ms_MY
* update sv_SE, tr_TR, es_SE,zh_CN
If I forget someone ping me ;)
zzogl: rework dump test, to avoid bad mix between u32/u8
glsl4: Replace some define with function (ogl4 support function pointer). Explain how depth is computed in vertex shader
gsdx-ogl: only enable AMD hack when linking ps2 related shader. Otherwise SV_Target1 in convert is wrongly remapped
zzogl: check harder that the previous primitive exist.
Download: SVN : Pcsx2 : r5245