SVN : Pcsx2 : r5244

Pcsx2 is an opensource Playstation 2 emulator for Windows and Linux. It is probably the best playstation2 emulator out there, and can run most of the commercial games. Now it has released a 1.0 version after lots of years of great work and development.
r5244 Changelog:
GSdx: CRC hacks: Few CRCs from comments at r5214
On previous commits:
GSdx: Correct a small resource issue for merging.

copyright: remove the special copyright note. Only impact trivial code (enum and register definition)


Found one more progressive scan flag and fixed a typo in the GSdx hacks.

zzogl glsl: optimize state change. With luck it would be less slower. At least GL trace is much smaller (Gow menu go down from 4600 to 3000!)


zzogl: fix compilation failure because of a wrongly refreshed patch


i18n: revert es_ES of previous commit (files were empty)


i18n:
* new language ms_MY
* update sv_SE, tr_TR, es_SE,zh_CN

If I forget someone ping me ;)


zzogl: rework dump test, to avoid bad mix between u32/u8
glsl4: Replace some define with function (ogl4 support function pointer). Explain how depth is computed in vertex shader


gsdx-ogl: only enable AMD hack when linking ps2 related shader. Otherwise SV_Target1 in convert is wrongly remapped
zzogl: check harder that the previous primitive exist.


microVU: fixed a regression from r4940 that refraction caught when reviewing changes for a bug report. Might fix line of sight in MGS2 (the reported bug)? Might have something to do with the ace combat (forget which) collision detection? Might fix nothing but I'm pretty sure this is correct now.
Download: SVN : Pcsx2 : r5244
Source: This

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