SVN : Pcsx2 : r5198

Pcsx2 is an opensource Playstation 2 emulator for Windows and Linux. It is probably the best playstation2 emulator out there, and can run most of the commercial games. Now it has released a 1.0 version after lots of years of great work and development.
r5198 Changelog:
i18n: update id_ID (indonesian), add ko_KR (Korean)
On previous commits:
Config: Improvement for r5196: MTVU now completely unaffected by presets (including the first).

Config: Exclude MTVU from the presets.

Previously: All presets set MTVU to disabled.
Now: Presets don't affect MTVU (except for the first preset, which disables speed hacks altogether, so MTVU gets disabled implicitly)

Fix locale update mistake (hopefully)

Translation updates for de_DE

i18n: the regulary update of po files

# some translations miss few bits:
locales/de_DE/pcsx2_Main.po - 522/ 6/560 ( 93%) -38
locales/hu_HU/pcsx2_Main.po - 522/ 6/560 ( 93%) -38
locales/id_ID/pcsx2_Iconized.po - 49/ 12/74 ( 66%) -25
locales/id_ID/pcsx2_Main.po - 498/ 7/560 ( 88%) -62
locales/ru_RU/pcsx2_Main.po - 554/ 6/560 ( 98%) -6
locales/tr_TR/pcsx2_Main.po - 555/ 6/560 ( 99%) -5



GSDx: Added missing initialisation primarily for the software renderer, fixes R-Type Final crash when using fast boot. Debugged by rama.

cmake: add a bunch of Micove patch. Thanks.
* Add 2 new dev options: REBUILD_SHADER (nvidia cg) & BUILD_REPLAY_LOADERS
* zzogl-pg-cg will use the shader of zzogl-pg.


zzogl:
* add some code to support OGL4 debugging. Not enable on CmakeList.txt by default
* LOAD_PS/LOAD_VS were using a "std" argument instead of a reference.
* reuse the opengl context creation developed for GSdx. For the moment only enable OGL2
* Add some documentation for the zzShader API


gsdx: fix some Visual Studio build error of the previous merge.


gsdx: merge the opengl branch to ease futur development and allow GSdx by default on linux
* for the moment only the SW render is supported, hopefully HW will come some day. And linux only for the moment.
* Require an OpenGL3 GPU (==Dx10) ie Nvidia >= 8800, AMD >= HD2000)
* Require an OpenGL4.2 compatible drivers => no opensource driver supported neither Intel driver.
* Build by default without SDL support which will dropped later. You need to add this define "ENABLE_SDL_DEV" on Win.

Download: SVN : Pcsx2 : r5198
Source: This

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