GIT : Soywiz's Psp Emulator : 2012-05-07 : r344

Soywiz's Psp Emulator is a psp emulator developed with a TDD approach for PC made in C# 4.0. Aims to create a easy to write, easy to maintain, fast and portable PSP emulator. This emulator can run on Windows with the .NET Framework 4.0 and on Linux and other Mono supported platforms using Mono.
2012-05-07 : r344 Changelog:
Update CSPspEmu.Resources/Translations.xml
On previous commits:
- WIP Bezier
- Fixed saves

- More Work

- Implemented cpu opcodes: bgezal
- Implemented vfpu opcodes: vhdp
- Implemented DXT5 decoding (fixes graphics at Let's Golf and others)
- MemoryAllocation now yields a MemoryPartitionNoMemoryException, and it is catched by the hle proxy generator and returns a SceKernelErrors.ERROR_ERRNO_NO_MEMORY
- Fixed sceKernelCreateFpl
- Now HleUidPoolSpecial executes Dispose when an item is removed.
- Fixed sceKernelDeleteFpl
- This fixes Buzz that tries to detect how much memory is available trying to allocate and freeing FPLs until there is no more memory left.

- Reverted invalid sltiu
- Implemented vfpu color conversion: vt4444, vt5551 and vt5650

- Implemented more VFPU stuff
- More (temporal) try/catch on GUI
- More function stubs
- Added SafeILGenerator.MacroIfElse

- Net thread scheduler!
- New games (tested) running: Princess Crown and Luxor
- Some games may not work due to bugs (this still is in testing)
- Lots of games doesn't have those huge delays anymore
- Sound usually is better

* More module stubs

- Some changes

- WIP Issue #43
- Added new PreemptiveScheduler that will be used by the new thread scheduler.

- Added stubs for:
- sceMp4
- sceNetAdhocDisvoer
- sceNetAdhocMatching
- Fixed Translations on release
- Fixed games not containing ".rodata.sceModuleInfo" section header
- Fixed sceLibFont. Fixes #11
- Some more not tested, not working sceAtrac3plus work
- Fixed sceIoOpenAsync when opening a non-existent file. Not tested.
- Some minor changes
Download: GIT : Soywiz's Psp Emulator : 2012-05-07 : r344
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