GIT : Soywiz's Psp Emulator : 2012-05-05 : r333

Soywiz's Psp Emulator is a psp emulator developed with a TDD approach for PC made in C# 4.0. Aims to create a easy to write, easy to maintain, fast and portable PSP emulator. This emulator can run on Windows with the .NET Framework 4.0 and on Linux and other Mono supported platforms using Mono.
2012-05-05 : r333 Changelog:
- More Work
On previous commits:
- Added GPU dither matrix loading (not used yet)
- Improved Hashing for x64 (used ulong instead of uint)
- Added more sceDisplay functions
- Implemented BitUtils.ExtractSigned
- Implemented mfvc (Tekken 5 DT now starts and Wipe Out works a bit more)

- Added sceRtcTickAdd* functions
- Implemented UmdCommandEnum.ReadSectors
- Removed 64bit limitation

Merge branch 'master' of

Created Module Stubs

- Improved Memcpy speed and make it more portable (Replaced Marshal.Copy with PointerUtils.Memcpy)
- Improved FunctionGenerator to be able to detect LWL/LWR pairs, to read unaligned words. TODO! Still have to check if RS or RT registers are modified between LWL/LWR and that doesn't have a branch in between.
- Improved MipsDisassembler speed (more important because compiler now uses it to detect LWL/LWR)

- Improved memset a lot!

- Added sceKernelReferGlobalProfiler
- Skipped sceAtracResetPlayPosition

- Added atrac3+ support con Windows x64
- Implemented vfpu (vbfy* and vsrt*)
- Added a PspUntestedAttribute in order to be able to identify, things that need to be tested
- Faked sceNetEtherStrton
- Implemented sceRtcGetTime_t
- Implemented __sceSasGetAllEnvelopeHeights
- Faked SysMemUserForUser_1B4217BC
- Added sceKernelLockLwMutexCB
- Implemented sceKernel(Resume|Suspend)(Dispatch)?Thread
- Converted some errors into "warnings"

- More Work

- Added sceVaudio stubs
- Added scePspNpDrm_user stubs
- Small changes
Download: GIT : Soywiz's Psp Emulator : 2012-05-05 : r333
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